[Clusterusers] long running renders

Jordan Miron jordanamiron at gmail.com
Fri Jun 12 22:16:19 EDT 2015


That's fine if you need to limit my renders, I think the glacial rendering
times are due to issues with my Maya files which I can't really fix right
now. I had hoped all my shots would be done rendering by now but I guess
Maxwell disagrees.

-Jordan
On Jun 12, 2015 10:11 PM, "Chris Perry" <perry at hampshire.edu> wrote:

>
> Jordan seems to have spooled with a time limit of 2160, which yes is 36
> hours per frame max though many seem to be finishing with fewer than that.
>
> If this is hogging the farm too much, I think we could and should limit
> the Maxwell launches. Right now we’re at 40. I could lower it to 20 or so
> which will still give Jordan cycles but not at the expense of others
> needing to render.
>
> LMK what you all think. If I can’t deal with this before I leave town
> (tomorrow), Josiah can definitely change the limit too.
>
> - chris
>
>
> On Jun 12, 2015, at 9:21 PM, Bassam Kurdali <bassam at urchn.org> wrote:
>
> > I've noticed there are some renders on the farm that are taking a day a
> > frame (or more) running on 40 or so nodes - is there something wrong
> > with the farm or with these renders? They seem to be maxwell jobs.
> >
> > There's a few hundred frames left, so they would finish a few months
> > from now - assuming no-one else renders in that time frame.
> > Cheers
> > Bassam
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>
>
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