[Clusterusers] long running renders

Bassam Kurdali bassam at urchn.org
Fri Jun 12 23:12:23 EDT 2015


We can hold off changing anything for now - I really feel something has
to be wrong with the files to get such long rendertimes, but I don't
have experience with maxwell. I'd never use it if that was 'normal'.
I'm going to try to get some free nodes from renderstreet - I just
emailed them (they typically offer free rendering to open movie
projects) and perhaps I'll try quarnot as well though I don't have a
relationship with the latter. If it works out we won't need to use the
farm as much - I'm trying a render on it right now and it doesn't seem
too too terrible; we're getting about 45 mins to an hour per frame on
this particular file at about 14 nodes concurrent. At this rate our
shot should finish in 4 days, I would probably have expected a day or
less in the old days, but it is hard to compare since it has been a
while.
I'm probably going to pause this particular render - based on the
settings, it looks like it is optimized for gpu- and prioritize another
shot from another artist. He's going to do preview quality render, so
I'm hoping we can get a turnaround of a day, if that works out it is
acceptable. 
cheers
Bassam
On Fri, 2015-06-12 at 22:16 -0400, Thomas Helmuth wrote:
> Yes, those long renders have been going for a few weeks I think. But,
> at a max of 40 launches, they haven't interfered too much with what
> I'm doing -- I can still get 80+ GP runs launched at once, which is
> good since I'm finishing up some experiments for my dissertation. If
> there's any change, the one that would help me the most is moving
> them to only (or primarily) use the ash nodes, since I can't use
> those myself. But, I don't consider them to be a problem, unless
> someone else needs to get some heavy use soon.
> 
> Tom
> 
> On Fri, Jun 12, 2015 at 10:11 PM, Chris Perry <perry at hampshire.edu>
> wrote:
> > Jordan seems to have spooled with a time limit of 2160, which yes
> > is 36 hours per frame max though many seem to be finishing with
> > fewer than that.
> > 
> > If this is hogging the farm too much, I think we could and should
> > limit the Maxwell launches. Right now we’re at 40. I could lower it
> > to 20 or so which will still give Jordan cycles but not at the
> > expense of others needing to render.
> > 
> > LMK what you all think. If I can’t deal with this before I leave
> > town (tomorrow), Josiah can definitely change the limit too.
> > 
> > - chris
> > 
> > 
> > On Jun 12, 2015, at 9:21 PM, Bassam Kurdali <bassam at urchn.org>
> > wrote:
> > 
> > > I've noticed there are some renders on the farm that are taking a
> > day a
> > > frame (or more) running on 40 or so nodes - is there something
> > wrong
> > > with the farm or with these renders? They seem to be maxwell
> > jobs.
> > >
> > > There's a few hundred frames left, so they would finish a few
> > months
> > > from now - assuming no-one else renders in that time frame.
> > > Cheers
> > > Bassam
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> > > https://lists.hampshire.edu/mailman/listinfo/clusterusers
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