<html><head></head><body><div>We can hold off changing anything for now - I really feel something has to be wrong with the files to get such long rendertimes, but I don't have experience with maxwell. I'd never use it if that was 'normal'.</div><div>I'm going to try to get some free nodes from renderstreet - I just emailed them (they typically offer free rendering to open movie projects) and perhaps I'll try quarnot as well though I don't have a relationship with the latter. If it works out we won't need to use the farm as much - I'm trying a render on it right now and it doesn't seem too too terrible; we're getting about 45 mins to an hour per frame on this particular file at about 14 nodes concurrent. At this rate our shot should finish in 4 days, I would probably have expected a day or less in the old days, but it is hard to compare since it has been a while.</div><div><br></div><div>I'm probably going to pause this particular render - based on the settings, it looks like it is optimized for gpu- and prioritize another shot from another artist. He's going to do preview quality render, so I'm hoping we can get a turnaround of a day, if that works out it is acceptable. </div><div>cheers</div><div>Bassam</div><div><br></div><div><br></div><div>On Fri, 2015-06-12 at 22:16 -0400, Thomas Helmuth wrote:</div><blockquote type="cite"><div dir="ltr"><div>Yes, those long renders have been going for a few weeks I think. But, at a max of 40 launches, they haven't interfered too much with what I'm doing -- I can still get 80+ GP runs launched at once, which is good since I'm finishing up some experiments for my dissertation. If there's any change, the one that would help me the most is moving them to only (or primarily) use the ash nodes, since I can't use those myself. But, I don't consider them to be a problem, unless someone else needs to get some heavy use soon.<br><br></div>Tom<br></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, Jun 12, 2015 at 10:11 PM, Chris Perry <span dir="ltr"><<a href="mailto:perry@hampshire.edu" target="_blank">perry@hampshire.edu</a>></span> wrote:<br><blockquote type="cite"><br>
Jordan seems to have spooled with a time limit of 2160, which yes is 36 hours per frame max though many seem to be finishing with fewer than that.<br>
<br>
If this is hogging the farm too much, I think we could and should limit the Maxwell launches. Right now we’re at 40. I could lower it to 20 or so which will still give Jordan cycles but not at the expense of others needing to render.<br>
<br>
LMK what you all think. If I can’t deal with this before I leave town (tomorrow), Josiah can definitely change the limit too.<br>
<span class="HOEnZb"><font color="#888888"><br>
- chris<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
<br>
On Jun 12, 2015, at 9:21 PM, Bassam Kurdali <<a href="mailto:bassam@urchn.org">bassam@urchn.org</a>> wrote:<br>
<br>
> I've noticed there are some renders on the farm that are taking a day a<br>
> frame (or more) running on 40 or so nodes - is there something wrong<br>
> with the farm or with these renders? They seem to be maxwell jobs.<br>
><br>
> There's a few hundred frames left, so they would finish a few months<br>
> from now - assuming no-one else renders in that time frame.<br>
> Cheers<br>
> Bassam<br>
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