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<p>Hello,</p>
<p>my name is Patrik Kimmeswenger and I am studying <a
href="pen%20https://www.fh-ooe.at/en/hagenberg-campus/studiengaenge/master/software-engineering/">Software
Engineering at the University of Applied Sciences in Hagenberg</a>.
Currently I am working on my master thesis with the title
"Implementation and Ancestry Analysis of PushGP in HeuristicLab".
Thereby I am advised by DI (FH) Miachel Kommenda MSc, a member of
the <a href="http://dev.heuristiclab.com/">HeuristicLab</a> team.
<br>
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<p>My implementation of PushGP 3.0 written in C# is already able to
parse and evaluate Push programs. At this point I want to thank
you for the create language description. It is very detailed and
easy to understand. However I have a question regarding <a
href="http://faculty.hampshire.edu/lspector/push3-description.html#RandomCode">Random
Code Generation</a>. I am not able to understand what is meant
by the term "If this is an ephemeral random constant". I took a
look at the Java implementation (Jsh) and noticed that a random
number is used to determine which random generator should be used
whereby a random generator for each data type (integer, float,
boolean) exists and another one which is responsible for
instructions. This seems to be a nice solution but I don't
understand where an "ephemeral random constant" is used?</p>
<p>Sincerely,<br>
Patrik Kimmeswenger<br>
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