[Clusterusers] long running renders
Bassam Kurdali
bassam at urchn.org
Sat Jun 13 13:59:33 EDT 2015
Hmm, I think it is going OK for now; I mainly just thought that 1
day/node-frame seemed like a pathological rendertime, if that is what
maxwell just does, maybe that's ok.
Our current title render is probably sub-optimal but it seems to be
going ok.
For the next batch of renders from tube we're going to be rendering 1/3
resolution low sample renders, so I *think* we'll be ok, I'll post here
if things seem to go too slow. In that case we could look at
restricting nodes, temporarily pausing and restarting long renders,
priority games, or we could look at external renderfarms (for tube) -
in the latter case I'll try to script some downloads so the rendered
frames go into helga/tube/renders in the same way they do if they
render on the cluster.
On Fri, 2015-06-12 at 23:22 -0400, Lee Spector wrote:
>
> It's possible that my recent behavior has had some impact too -- for
> the last week or so I've been doing some big long runs on 4 nodes (1
> -1, 1-2, 1-17, and 1-18) outside of tractor. I didn't nimby the
> nodes, and I saw other things running on them at various times, but
> at present it looks like nothing else is getting allocated to them
> except one run of Tom's on 1-18. I may scale this back after
> examining progress tomorrow.
>
> -Lee
>
> > On Jun 12, 2015, at 11:12 PM, Bassam Kurdali <bassam at urchn.org>
> > wrote:
> >
> > We can hold off changing anything for now - I really feel something
> > has to be wrong with the files to get such long rendertimes, but I
> > don't have experience with maxwell. I'd never use it if that was
> > 'normal'.
> > I'm going to try to get some free nodes from renderstreet - I just
> > emailed them (they typically offer free rendering to open movie
> > projects) and perhaps I'll try quarnot as well though I don't have
> > a relationship with the latter. If it works out we won't need to
> > use the farm as much - I'm trying a render on it right now and it
> > doesn't seem too too terrible; we're getting about 45 mins to an
> > hour per frame on this particular file at about 14 nodes
> > concurrent. At this rate our shot should finish in 4 days, I would
> > probably have expected a day or less in the old days, but it is
> > hard to compare since it has been a while.
> >
> > I'm probably going to pause this particular render - based on the
> > settings, it looks like it is optimized for gpu- and prioritize
> > another shot from another artist. He's going to do preview quality
> > render, so I'm hoping we can get a turnaround of a day, if that
> > works out it is acceptable.
> > cheers
> > Bassam
> >
> >
> > On Fri, 2015-06-12 at 22:16 -0400, Thomas Helmuth wrote:
> > > Yes, those long renders have been going for a few weeks I think.
> > > But, at a max of 40 launches, they haven't interfered too much
> > > with what I'm doing -- I can still get 80+ GP runs launched at
> > > once, which is good since I'm finishing up some experiments for
> > > my dissertation. If there's any change, the one that would help
> > > me the most is moving them to only (or primarily) use the ash
> > > nodes, since I can't use those myself. But, I don't consider them
> > > to be a problem, unless someone else needs to get some heavy use
> > > soon.
> > >
> > > Tom
> > >
> > > On Fri, Jun 12, 2015 at 10:11 PM, Chris Perry <
> > > perry at hampshire.edu> wrote:
> > > > Jordan seems to have spooled with a time limit of 2160, which
> > > > yes is 36 hours per frame max though many seem to be finishing
> > > > with fewer than that.
> > > >
> > > > If this is hogging the farm too much, I think we could and
> > > > should limit the Maxwell launches. Right now we’re at 40. I
> > > > could lower it to 20 or so which will still give Jordan cycles
> > > > but not at the expense of others needing to render.
> > > >
> > > > LMK what you all think. If I can’t deal with this before I
> > > > leave town (tomorrow), Josiah can definitely change the limit
> > > > too.
> > > >
> > > > - chris
> > > >
> > > >
> > > > On Jun 12, 2015, at 9:21 PM, Bassam Kurdali <bassam at urchn.org>
> > > > wrote:
> > > >
> > > > > I've noticed there are some renders on the farm that are
> > > > taking a day a
> > > > > frame (or more) running on 40 or so nodes - is there
> > > > something wrong
> > > > > with the farm or with these renders? They seem to be maxwell
> > > > jobs.
> > > > >
> > > > > There's a few hundred frames left, so they would finish a few
> > > > months
> > > > > from now - assuming no-one else renders in that time frame.
> > > > > Cheers
> > > > > Bassam
> > > > > _______________________________________________
> > > > > Clusterusers mailing list
> > > > > Clusterusers at lists.hampshire.edu
> > > > > https://lists.hampshire.edu/mailman/listinfo/clusterusers
> > > >
> > > > _______________________________________________
> > > > Clusterusers mailing list
> > > > Clusterusers at lists.hampshire.edu
> > > > https://lists.hampshire.edu/mailman/listinfo/clusterusers
> > > >
> > _______________________________________________
> > Clusterusers mailing list
> > Clusterusers at lists.hampshire.edu
> > https://lists.hampshire.edu/mailman/listinfo/clusterusers
> --
> Lee Spector, Professor of Computer Science
> Director, Institute for Computational Intelligence
> Cognitive Science, Hampshire College
> 893 West Street, Amherst, MA 01002-3359
> lspector at hampshire.edu, http://hampshire.edu/lspector/
> Phone: 413-559-5352, Fax: 413-559-5438
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.hampshire.edu/pipermail/clusterusers/attachments/20150613/9de7b016/attachment.html>
More information about the Clusterusers
mailing list